The burly Streltsy come to battle with big ass axes that make them great shock troops, but if you look closely, are also guns for softening up the enemy at range first. Kossar archers can hold their own against a melee charge much better than the missile troops of the neighboring Empire. They're built around a core of rugged hybrid infantry – that is, fighty guys who can also shoot, and shooty guys who can also fight. The Slavic-inspired realm of Kislev has generally been the first to bear the brunt of Chaos throughout Warhammer's history, and their playstyle definitely reflects this. It will play out as a new type of Survival Battle that combines elements of tower defense and resource management in ways we've never seen in Total War before. Taking the fight to the Ruinous Powers won't be a simple matter of routing a few armies from the field and laying siege to a fortress, though. If you want to survive the daemonic invasion in Total War: Warhammer 3's campaign, though, you don't have much choice. I've had some pretty wild ideas in my day, but probably none as ill-advised as Tsarina Katarin of Kislev deciding to invade the chaotic, unearlthly realm of the Blood God, Khorne.